![]() My research and experiments with old GoZ also lead me to the fact that there was so called loose geometry generated within the exchange files. I think the deforamtions come from the character morph on the figure and are not well autogenerated to the shoes or maybe thers an issue with the weightmaps who knows? So I would first zero the figure pose and see what morphs causing the problem here and fix that first before I would work on the whole scene again nice work done btw. First of all it makes me wonder why it looks like the hole scene gets imported over to ZBrush maybe the figure is parented to the couch? I thought if you only select the figure only this one and everything like the clothes fitted to and objects parented to gets imported to ZBrush this could be some reason why GoZ refuses to import the new shoes morph back to DS.īut what do you want to achieve? If you simply want to fix the deformations on the shoes you may should overthink your workflow on that. Its an realy old post and I was using DS4.6 - the GoZ plugin had also been upadated since.īack to the video. Also My workflow without GoZ could be of to intrest for someone familiar with ZBrush. See my old post related to that in section Why I dont use GoZ here. ![]() I have used GoZ once but I had some problems because I missunderstood the concept behind and it gave me so much disadvantages over other methodes that I quit using it. Damn it would be brilliant if GoZ could be realy used this way and could be aid you to seamlesly integrate it into your workflow like you tryed to. I see that you fix the deformations on the shoes with the smoothing brush. ![]() I have watched your video, I'm using ZBrush and DazStudio side by side but I don't use GoZ at all.
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